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OLL's Buildin' Guide

OLL_97

Member
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OLL'S BUILDING GUIDE
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So while building, you're going to want to focus on multiple main points of which you should try to check off or complete while in the zone:


DEPTH

Depth adds the extra 'pop' to your build, by using only one or two layers the structure at times can become less effective. Depth can be used in pretty much every aspect of Minecraft building, from structures, to ogranics, to terrain forming.​

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ATMOSPHERE
So when creating your build, atmosphere can become very important, especially with smaller builds which can require more detail and levelled or caved terrain. Away from this though, atmosphere is important in pretty much every detail going (minus things like pure terrain or organics etc.) It can make your map more intriguing and in general can draw more attention to players, to look around and have a good ol' peak at things.​

To create atmosphere, you should try to make everything as detailed as possible (without over detailing of course!). Usually detail is present in interior builds and/or caves, or generally places that have a roof or overhang above them. This is simply because it gives the player the feeling of being in a more enclosed environment, meaning that they get a better sense of atmosphere around them. Of course, this isn't always the case, as atmosphere can be found in many different kinds of builds, whether big or small!

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DETAIL
So in my opinion, detail can actually be avoided in your build, however it is still needed now and then in order to add extra wow-factor to your build. Detail can be added to builds in many many ways. The usual form of adding details to your structure are using stairs, slabs and other blocks to create shaped details on your builds, however this is simply not the case. Detail can be added in a multitude of ways, from full block detailing, to simple small details here and there to give your build something more too look at or explore. Here's a small example of what full block detailing can look like:

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CONCEPT
So concept isn't overly important while building, however if you want to improve your building as a whole, concept can become an incredibly useful and important point while building. What's the point in just building a castle over and over again? Push your limits, build something unique and out of this world! It can become very important while building at the top of your game, as people are always looking for something new and out of the ordinary to wow them!

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SHAPE
Shape is important in almost every aspect of building. Giving shape to a build can give it extra detail, as well as making the build flow well from one to another (ie. from one wall to another in a structure). Shape is especially important when creating organics or terrain, as creating the wrong shape or proportions can give the complete wrong feel to the build itself. Add shape to your builds by using curves, angles, anything you can thing of!

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{Built by RebirthOfShien}​


PALLET
Pallet is insanely important when creating any form of structure, terrain or organics. if you choose the wrong sort of pallet, it could end up badly for you and your build. When choosing your pallet, try to use same gradients, or colors and textures that work together well. Here's an example of what I mean:​

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THEME
So when choosing your build, be careful of what theme you're choosing and how you're going to work with it. The classics range from things like medieval, fantasy or elven, however when choosing your theme, challenge yourself! This again ties in with concept and how originality can be very important when building. Concept can be important when creating builds for certain scenarios or maps. Here's a prison spawn commission I completed, sticking to a basic prison theme; remember however that you can always add twists into your theme to add that extra wow-factor! ;)

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LIGHTING
Lighting is surprisingly important when creating builds, especially with interior work/design. Adding the right light to your build can add atmosphere and ambience to your build. Using different lighting can also depend on the theme or style your building in. For example: Modern would more than likely be blue or bright lighting.

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{Built by idlechild}​


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Secret Blocks
So in minecraft, a lot of special blocks are completely unobtainable in survival, so we rely on creative/worldedit to give us these often necessities in building.
Here are some block ID's you can use when grafting with worldedit:​
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TERRAIN
So with almost every build, you're going to want to have terrain surrounding or encasing your build. The one thing I highly advise using is a tool called Voxel Sniper, which is a plugin which allows for the use of creating and forming terrain with simple commands and items.
The main commands you will be using when forming terrain are as follows:​

./v <item> - This command basically specifies which material will be used when using your wands/commands.

./b <size> - This command specifies how big your brush size will be, the bigger it is the more lag it will create, however I usually use around ./b 7/6 when forming terrain as it works out nicely when smoothing and melting components.

./b b - Do this command while holding an arrow! This is exactly the same as .//brush sphere in world edit, and basically forms large spheres (decided by ./b <size>) at the right click while holding your arrow.

./b bb - Do this command while holding an arrow!This brush is known as the blend ball brush, and simply blends and smooth's your terrain. The same rules apply as shown above, so the bigger the brush the larger area of smoothing it will affect. I suggest not using this much at all, or it will result in making your terrain look too shapes and unrealistic.

./b e melt - Do this command while holding an arrow! This brush basically melts away terrain leaving jagged areas or rough patches in your terrain, I suggest using this when creating mountains or shapes terrain, it also comes in very useful when cave forming, or simply roughing up your terrain a li'l bit!

As well as using voxel sniper, remember, you can always hand terrain form!

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WorldEdit Brushes

Type these commands while holding any type of sword, to carry out the sequence, right click with the sword, and the region at which you're pointing the brush will be affected.
//brush sphere [-h] <type> <radius> - This command will switch you to the brush sphere tool
//brush cylinder [-h] <type> <radius> [height] - Switch to the cylinder brush tool.
//brush smooth <radius> [iterations] - Smooth the region (I highly suggest using voxel sniper smoothing commands over this one)

World Edit brushes can come in very handy when creating detailed and effective terrain, for example:
Start off by using voxel sniper ./b 8, ./b b, ./v 1, and create spheres in a caved and curvy fashion with lots of ridges and nooks. Don't smooth too much, and use ./b e melt, where necessary, try to keep small spherical shapes in order to keep it effective.

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Next, type .//brush sphere 159:9 3. Then .//mask 1 while holding a sword. This means that when you right click, the item you have chosen to use (159:9) will mask over the stone and nothing else.

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After doing patterns in the stone with the brush, type the command .//brush sphere 82 2 while holding the same sword, and go in between the Cyan clay creating a break and split between the two textures.

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Obviously when building, you can be a little more precise on a larger scale, feel free to use different blocks, brush size, or just add onto the terrain with things you like! Develop your knowledge!





 
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