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Hitman Make it so you can kill hunter after you

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B1naryCode

New Member
The fact that you can't kill the hunter causes several problems
  1. Runner is incredibly powerful. You can not escape from a good runner. [This would be completely fixed if you can kill the hunter]
  2. The fact that you can't kill the person chasing you makes it very hard to play the squishier classes like poisoner, or trapper because they have almost no chance of escaping from an attacker as they have low health/armor.
  3. Because you can't kill the person that is attacking you there is no need for stealth. In most cases you can just run up to someone and hit them until they die.
I think if it was made so you can't tell who is hunting you but you can kill the hunter it would make hitman a lot more fun. One thing you could do is give a penalty to people who hit the wrong person while making the people still immune [you could make it do damage to the player that hits per person targeted]. This would stop people from simply spamming poisoners potions in a crowd to find the hunter. This would add a stealth aspect to the game mode with currently consists of people bunny hopping around after their targets.
Edit: grammar & spelling
 
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Unitus

Retired Staff
What makes Hitman so hectic and energetic is having to hunt and get hunted at the same time. I am so, so on the being able to kill your hunter, but that would just make Hitman a pvp arena instead of it being actually Hitman, you get me?
 

B1naryCode

New Member
What makes Hitman so hectic and energetic is having to hunt and get hunted at the same time. I am so, so on the being able to kill your hunter, but that would just make Hitman a pvp arena instead of it being actually Hitman, you get me?
It wouldn't be pvp arena though because you would get a penalty for trying to hit someone that isn't your target so you have to watch out for collateral and the entire idea would to be blend in until you can surprise them and do enough damage that they don't have time to react.
 

Unitus

Retired Staff
Actually, I am kind of liking this idea, have two targets basically and being able to defend yourself against your chaser instead of stunning and backing off. This will make Hitman more pvp based, which I like :)
 

MysticMusician

Well-Known Member
I kinda like this idea too. Sometimes you just spend the entire game running from your chaser *coughunituscough* and don't even get a chance.
 

_Bach_

Retired Staff
I personally think this defies the very principle of Hitman. Instead, suggestions for fixing kits would be better. The point is to hunt and be hunted, not just Ffa like pvp or even a limited "you can only attack 2 people".

You have a target, and you are someone's target. Simple, and exciting... But some of the kits might could use work, so your suggestions are welcome for how to improve gameplay there.
 

MysticMusician

Well-Known Member
I think if you couldn't tell who your chaser was though it might make the game a bit more interesting. Also I wish targets and chasers would be more random rather than the way players joined the lobby. Like if I'm playing with my friends(who I don't have but let's assume) then we join about the same time and are always chasing eachother.
 

Unitus

Retired Staff
I personally think this defies the very principle of Hitman. Instead, suggestions for fixing kits would be better. The point is to hunt and be hunted, not just Ffa like pvp or even a limited "you can only attack 2 people".

You have a target, and you are someone's target. Simple, and exciting... But some of the kits might could use work, so your suggestions are welcome for how to improve gameplay there.
I guess the point is actually standing a chance against your chaser, because it kinda doesn't make it that fun not being able to fight back to your killer, right?
 
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