RK_Credius
Well-Known Member
Hello my ominous owners of da server and lil civi.
ASSISTS
For all those annoying times some player comes and kills the person your about to kill, you should do an assist system. Whoever has done most damage to the player gets the kill in the end, but whoever helped kill him/her will get a small bonus, no coins but like 10 xp.
HUNGER
For all those annoying times when your chasing down a nub but he keeps running indefinitely and doesn't have to stop.
REWARDS
You should make the kill reward on a player differentiate over time. If you have continuously been hitting that player, say for 5 minutes, you will get 2 coins or 60 xp but it can't go over 5 min or else everyone will be abusing this system, and there should be a timer if a player has killed a player in the maximum of 5 minutes the next time the player spawn he has full immunity from the other player for 1 minute or 30 or 15 seconds.
HEADSHOT (n stuff)
You should add a different damage area to different parts of the body, say i hit the feet, it does like 0.5 dmg but gives them slowness, or hits head, 2-3 dmg but gives the player that was hit "Rage" or strength, or if the arm is hit the weapon is moved to another location in the hotbar.
INVESTING
Theres players who want to buy something but it costs too much and just spend money on other stuff. So investing! (or waterer u call it) You deposit money on a kit and over time it generates money (1 coin every 12 hours) the more coins u put in the faster the coins it generates. ( 500 coins = 2 coins generated per day) (1000 coins = 4 coins generated per day) (2000 coins = 6 coins every day MAX Money u can make) once it reaches the kits number all the money u generated in it will buy the kit, the money can't be moved and if u wanna refund u only get half of what you put in to buy the kit.
Ill be working on more ideas, please read before giving feedback.
ASSISTS
For all those annoying times some player comes and kills the person your about to kill, you should do an assist system. Whoever has done most damage to the player gets the kill in the end, but whoever helped kill him/her will get a small bonus, no coins but like 10 xp.
HUNGER
For all those annoying times when your chasing down a nub but he keeps running indefinitely and doesn't have to stop.
REWARDS
You should make the kill reward on a player differentiate over time. If you have continuously been hitting that player, say for 5 minutes, you will get 2 coins or 60 xp but it can't go over 5 min or else everyone will be abusing this system, and there should be a timer if a player has killed a player in the maximum of 5 minutes the next time the player spawn he has full immunity from the other player for 1 minute or 30 or 15 seconds.
HEADSHOT (n stuff)
You should add a different damage area to different parts of the body, say i hit the feet, it does like 0.5 dmg but gives them slowness, or hits head, 2-3 dmg but gives the player that was hit "Rage" or strength, or if the arm is hit the weapon is moved to another location in the hotbar.
INVESTING
Theres players who want to buy something but it costs too much and just spend money on other stuff. So investing! (or waterer u call it) You deposit money on a kit and over time it generates money (1 coin every 12 hours) the more coins u put in the faster the coins it generates. ( 500 coins = 2 coins generated per day) (1000 coins = 4 coins generated per day) (2000 coins = 6 coins every day MAX Money u can make) once it reaches the kits number all the money u generated in it will buy the kit, the money can't be moved and if u wanna refund u only get half of what you put in to buy the kit.
Ill be working on more ideas, please read before giving feedback.
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