I honestly don't really like this map.
The terraforming on the mountains looks weird and clunky. The shape is too square. There's not enough roundness for it to look mountain like.
The underwater area has some cool aspects. I like the chest and the concept could be awesome. But I just don't like...
So what if the boats in the lobby are boring? The hub is old, and frankly, I'm not a huge fan of it. Lots of things about it are outdated and standards have changed.
Just because some examples in an old build shows no texture in a boat, doesn't set the standards. You know how to use texture...
I quite like this map! It's got custom trees, use if different flowers (not just bone mealed) and the overall theme is nice - All important parts of an acceptable map.
The buildings are really cool too and seem unique from each other.
But I agree with what others have said - Too much grass, and...
This map is pretty cool! There is sufficient detailing, but some areas seem pretty empty. Try adding some more custom trees. You've built a good looking one already.
And the bone meal'd flowers are a big eye sore imo. Try replacing them with different flowers that work with eachother and...
Personally, I love Aussie hip-hop but that mightn't necessary tickle your fancy.
But some good aurtists are Hiltop hoods, REMI, Urthboy, 360, Bliss & Eco and Thundamentals.
The walls son the sides of the map are way too short and stumpy. You have a lot of room around the outskirts of the map, why not make the mountain walls thicker and taller? The Botton of the map looks bad for multiply reasons.
1, it's completely flat - you should add terraforming! And 2, the...
This reminds me a lot of invisible parkour, with the stained clay and barriers. The concept is cool although and sort of different from Invisable parkour I guess.
I'm glad that every room isn't just the same size, or a corridor that maybe keeps getting longer as the difficulty gets harder, like...
The map could just be pasted into a void world, but even then, without all the distracting grass, I still don't think it would look very good.
I understand the theme is spiders and all, but the blocks used don't look very pleasing to look at. Mossy cobble by itself and if overused is a horrible...
We already have enough Dungeon parlours! 8 of the parlours out of the 45 or however many we have rn are dungeons for heavens sake! Why do people have the need to keep making new ones? The original dungeon levels (1-7) were originally part of one big adventure map, and they work. They all look...
If people would actually read the very few signs at spawn, it literally says right near spawn that if you follow the beacon beams in the sky, you'll find some short lobby parlours. There are three.
I guess people are too cool to read signs nowadays.