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Hitman Hitman buffs/nerfs

B1naryCode

New Member
List of buffs/nerfs
-------------
1. Poisoner kit: make it so the poison will hit/slow the chaser for a period of time but not damage them
[something like when the chaser would normally take poison damage cause a .25-.5 second slow]

2. Trapper kit: when playing this class I was actually intending to make a buff request, but as it is trapper is very op. The slow potion basically roots the victim in place then you can insta kill them by placing a mine under their feet. I can not think of a nerf that wouldn't make trapper useless so I suggest a rework. I feel like the trapper rework would make it very fun to play
  • possibly remove their sword and give them more mines
  • remove slow potion
  • give them an item that lets them disguise as their targets target (make disguise only for target) [this would allow them to lure their target into traps]
  • make it so they can't place a trap in radius around a target or give the traps an arm time [trap takes 3 secs to be active]
  • make it so that while they are disguised they can not damage the target
 

Omnisent

Trusted Member
I feel like if you nerfed Trapper like that, it would become useless. I think it's ok as it is.
But I do think Poisoner needs a buff.
 

B1naryCode

New Member
I feel like if you nerfed Trapper like that, it would become useless. I think it's ok as it is.
But I do think Poisoner needs a buff.
What I am suggesting is less of a nerf then a rework I couldn't think of any nerf for trapper that wouldn't make him ****. The idea surrounding my rework was to make it less of a combat class and more of a stealthy luring people into traps class.
 

Zainos

Owner, Founder and Lead Developer
Owner
Staff Manager
I like and I have added your 1st suggestion to the Hitman servers. And regarding your second suggestion, I think trapper kit is fine as it is now
 
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