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Parkour Insanity Parkour

ChildMusher69

Well-Known Member
I made an insanely long, and insanely hard parkour.

Info stuff:

Do /p visit SunshineMeerkat 5

Length: Insane
Difficulty: Insane
Icon: Sea lantern
Checkpoints: 7
Anybody can enter!

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_Bach_

Retired Staff
I like the colors and the design, but I would say its length is medium, and difficulty is medium-hard, not insane

Good map though! I like it!
 

ChildMusher69

Well-Known Member
I like the colors and the design, but I would say its length is medium, and difficulty is medium-hard, not insane

Good map though! I like it!
Thanks. I really think it's Insane though. Have you tried doing it? Because it's really hard.
I put the hardest jump possible in it. It's the first jump. It's 3 blocks forward, and 3 blocks to the side. That makes it 3 blocks diagonal - almost impossible.
 

iiJam

Retired HHG Build Team Leader
The idea and concept of the parkour is good, and has potential. I like the design with the rainbow stained glass and a few other bits stood out. But just in general the whole parkour is lacking in detail. And it's quite difficult. Also, some rooms were very confusing and hard to follow. Try modifying the map and add detail, then I may re consider my answer.

Good luck.
 

ChildMusher69

Well-Known Member
I
The idea and concept of the parkour is good, and has potential. I like the design with the rainbow stained glass and a few other bits stood out. But just in general the whole parkour is lacking in detail. And it's quite difficult. Also, some rooms were very confusing and hard to follow. Try modifying the map and add detail, then I may re consider my answer.

Good luck.
I get it. But isn't that the point? It's called insanity parkour.
 

_Bach_

Retired Staff
Yeah, having it look insane to the point of it being non-playable for being too confusing makes it not fun.

It wont be a beloved parkour if no one can figure out where to go or whats going on xD
 

ChildMusher69

Well-Known Member
Yeah, having it look insane to the point of it being non-playable for being too confusing makes it not fun.

It wont be a beloved parkour if no one can figure out where to go or whats going on xD
I understand! But it needs to be more clear if you wish for this to become a HHGN map. Maybe even consider redesigning that room with something more simple, yet equally challenging as the rest of the map.
Ok. What I'll do is I will put pink wool in some places, that will be air. There can be arrows on signs on that air, and those tell you where to go. I will also see if specs of obsidian look cool. If it doesn't, I'll use quartz.
 
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