Well maybe add something like this to your idea. 4 Towers. 4 Teams of 4 players. And each tower has an endercrystal. This is what you would want to destroy. The enemies only of course. But while you are around your OWN endercrystal you have like Regen II. Also while your own endercrystal is still in the game,you can respawn (I know this sounds like Mega Walls but you don't have walls,you don't mine and it isn't pay to win xD). But to get to the enemy you start with enough blocks to get there. And you get a bow with 64 arrows. Make em' count. But between the 4 of you you have 256 arrows. But still if they knock you off you just respawn. SO your life is worth nothing. The endercrystal is. And to prevent what I'm gonna call "insta-win" the crystal would be in a middle floor of the tower. And once you get in their tower you need to break the crystal with your bow. You will die and if they are around it so will they. Don't worry though,if yours is still OK then you will just respawn. But if any of them weren't near the crystal then they still have to be killed before their team is eliminated. Making it possible to still win without an endercrystal. And instead of "kits" they would all have the same thing to make it a fair game. Maybe Leather armor,stone sword,bow,64 arrows. Anyway I get what you mean about they try to find every similarity but if your game is like this game only but it is missing certain aspects do you think very many people would want to play? I doubt it. Thinking of original games like Hitman (although I have seen games like this but not as good such as OITC,Bounty Hunters etc.) and SCBB was amazing of them to do. Not to mention theit highly unique kitPvP. Most other kit pvp is for one P2w and for two basic Prot IV Diamond Armor nonsense. We play leather m8.