Handeril
Well-Known Member
"Dungeon Crawler" is my current title for the idea, it can be changed though.
Everything is taken straight from my notepad notes, so there may be mistakes!
Due to limits, I will need to make multiple posts to list all the features.
Dungeon Crawler - Resetting Dungeons
Dungeons have mobs in them, and the Dungeons reset after a set period of time. (There are multiple open dungeons of the "exact same" map, but whether they're occupied by a party, or already used, is a different story.)
Dungeons can be accessed BEFORE being reset, but after being "Raided" (A process known as "Scavenging".)
[If any chest in the Dungeon has been touched, but the final boss is not dead, it'll be marked as "Partially Raided"!]
Example:
Starfury
Open for Raiding!
Example 2
Lost Forest
Partially Raided!
Example 2:
Pirate's Cove
Open for Scavenging!
Example 3:
Void Caves
||||RESETTING||||
Dungeons that are accessible for scavenging can be joined by anyone and everyone, and it means the "Main Boss" is dead. So there may still be "mini-bosses" and loot for the taking, or not.
If dungeons pass their reset timer while being "Raided", they will wait until 1 minute after the boss is killed, or all players have perished for the final time before resetting!
Dungeons open for "Scavenging" will simply boot all players out of the dungeon to reset, regardless of whether the players are fighting a mob or not!
Dungeon Crawler - Dungeon Setup
Each dungeon will reset, but it won't be 100% the same. (To mix up where the loot is.)
Each dungeon has individually marked Junk, Common, Uncommon, Rare, Epic, and Legendary Chests.
NOTE! Dungeons WILL NOT have certain types of chests if the difficulty parameters are not met!
Legendary - Requires INSANE or higher difficulty
Epic - Requires HARD or higher difficulty
Rare - Requires MEDIUM or higher difficulty
Uncommon - Requires EASY or higher difficulty
Common or Junk - Can be applied to any dungeon
Difficulty scale (from greatest to least):
ELITE - Near-impossible dungeons that have tons of loot, but are difficult to an all-new level.
INSANE - Very difficult dungeons, still have loads of loot, and still pose a huge challenge.
HARD - Difficult dungeons, but have a fairly high amount of loot, and pose a noticable challenge.
MEDIUM - Your run-of-the-mill dungeon, has a decent amount of loot, and have normal difficulty.
EASY - Have some loot, and low difficulty. (Don't expect a strategy for the boss.)
VERY EASY - Have little loot, and nothing very special. (So expect normal mobs until you encounter the boss, I guess)
TRAINING - Training Course, only provides drops and a specifc reward. (CAN ONLY BE COMPLETED ONCE PER ACCOUNT)
Dungeon Crawler - Economy
The premise of "Dungeon Crawler" is to collect loot from chests, though, each item has different worth, and can be sold to NPCs for money.
Example:
Rotten Flesh = 1 per piece
Diamond Sword = 200 per sword
Though, some items may be of use to your character, and can be used at the your own discretion.
There may need to be a money cap placed on the "send money" command, to prevent players being bombarded with cash. (Not 100% on that, though...)
Everything is taken straight from my notepad notes, so there may be mistakes!
Due to limits, I will need to make multiple posts to list all the features.
Dungeon Crawler - Resetting Dungeons
Dungeons have mobs in them, and the Dungeons reset after a set period of time. (There are multiple open dungeons of the "exact same" map, but whether they're occupied by a party, or already used, is a different story.)
Dungeons can be accessed BEFORE being reset, but after being "Raided" (A process known as "Scavenging".)
[If any chest in the Dungeon has been touched, but the final boss is not dead, it'll be marked as "Partially Raided"!]
Example:
Starfury
Open for Raiding!
Example 2
Lost Forest
Partially Raided!
Example 2:
Pirate's Cove
Open for Scavenging!
Example 3:
Void Caves
||||RESETTING||||
Dungeons that are accessible for scavenging can be joined by anyone and everyone, and it means the "Main Boss" is dead. So there may still be "mini-bosses" and loot for the taking, or not.
If dungeons pass their reset timer while being "Raided", they will wait until 1 minute after the boss is killed, or all players have perished for the final time before resetting!
Dungeons open for "Scavenging" will simply boot all players out of the dungeon to reset, regardless of whether the players are fighting a mob or not!
Dungeon Crawler - Dungeon Setup
Each dungeon will reset, but it won't be 100% the same. (To mix up where the loot is.)
Each dungeon has individually marked Junk, Common, Uncommon, Rare, Epic, and Legendary Chests.
NOTE! Dungeons WILL NOT have certain types of chests if the difficulty parameters are not met!
Legendary - Requires INSANE or higher difficulty
Epic - Requires HARD or higher difficulty
Rare - Requires MEDIUM or higher difficulty
Uncommon - Requires EASY or higher difficulty
Common or Junk - Can be applied to any dungeon
Difficulty scale (from greatest to least):
ELITE - Near-impossible dungeons that have tons of loot, but are difficult to an all-new level.
INSANE - Very difficult dungeons, still have loads of loot, and still pose a huge challenge.
HARD - Difficult dungeons, but have a fairly high amount of loot, and pose a noticable challenge.
MEDIUM - Your run-of-the-mill dungeon, has a decent amount of loot, and have normal difficulty.
EASY - Have some loot, and low difficulty. (Don't expect a strategy for the boss.)
VERY EASY - Have little loot, and nothing very special. (So expect normal mobs until you encounter the boss, I guess)
TRAINING - Training Course, only provides drops and a specifc reward. (CAN ONLY BE COMPLETED ONCE PER ACCOUNT)
Dungeon Crawler - Economy
The premise of "Dungeon Crawler" is to collect loot from chests, though, each item has different worth, and can be sold to NPCs for money.
Example:
Rotten Flesh = 1 per piece
Diamond Sword = 200 per sword
Though, some items may be of use to your character, and can be used at the your own discretion.
There may need to be a money cap placed on the "send money" command, to prevent players being bombarded with cash. (Not 100% on that, though...)