ParadoxTaco
Well-Known Member
Notice: Sorry for the large amount of new gamemode ideas. Just letting you know we are hard at work on factions project and none of these ideas will be implemented until factions is finished
Gamemode: Cant think of name...
Description: This is a gamemode i thought of while messing around with friends. The game is there is 4-16 players in a massive map. One player( or more depending on the amount of players) is selected to be the hunter/beast/predator(i dont know....) the rest of the players get a minute-30 seconds to hide and take shelter. After that the Hunter is release and given 4-5 minutes to hunt down the hidden/hiders(you get the point). This might seem like HideNSeek but its diffrent in alot of ways. The hiders wear all blue leather dyed armor and have infinity invis. The hunter has speed 2 and can easily run down fleeing targets. The main aspect of this game is h iding, not running. The hunter has a sharpness 5 diamond axe (making it a one shot kill). The hiders goal is to live till time runs out. The hunters goal is to kill all hiders. Once killed as a hider you do not become a hunter. You become a spectator(ghosting may result in ban(spec chat can not be seen by living players(spectators can only spectate hunter or free roam)))and have the option to spectate the rest of the round.
Rank Perks: Member: nothing
Tribute:nothing
Career: 1.5x gem gain
Sponsor: 2x gem gain
Peace Keeper: 2.5x gem gain
Capitol: 3x gem gain
MockingJay: 4x gem gain
Hunter Upgrades: Axe Style: wooden,stone,gold,iron (to make them all do the same or close to same damage they would have diffrent sharpness levels)
Increased Axe Damage: Max of 5, Each level gives you another level of sharpness on your axe.
Increase Trap Amount: hunter starts with 5 mines, and 5 slowballs. Each level gives you an extra 1 of each. Max 5 (once at level 5 you recieve a bonus 5 blindness eggs)
Speed Upgrade: Max of 1, Increase Your speed by 1
Far sight Lenth: Max 4, Each Level gives 2 seconds increase to far sight ability (this ability temporarily makes all players in a 20 block radius go un invis til the time runs out( one time use(original time that it lasts is 2 seconds)))
Far sight Range: Max 10, Each level increases the range of farsight by 2 blocks
Special Mines: (mines by them selfs only blind,slow and unvis the target for 5 seconds) Web mine: this mine puts a 3x3 web around the target that lasts a total of 10 seconds and makes them visible for 15 seconds. Death mine: has a 25% chance to work. This mine will deal a full set of damage(10 hearts of damage) to the target or will do nothing (dissapears after it is stepped on) Infinity mine: This mine does not go away after it is stepped on. It Gives the target slowness and blindness for 5 seconds ( it does not make the player visible)
Ultra mine: (mockingjay only) (10000 gems) when stepped on this will blinds and slow the target for 20 seconds, it will also make the target visible for 5 minutes(the entire game) this effect works in a 10x10x10 radius and dissapears after use. (this mine is the very definition of OP)
Hider Upgrades:Mines: unlocks mines, max 5, each upgrade give +1 mine, so max of 5 mines( the mines blind and slow the hunter for 5 seconds
Stick level: max 2, (the hider starts out with a stick with sharpness 1 knockback 1) each level increases the sharpness and knockback by 1
Slowball: Max 5, This give you +2 slowballs per upgrade, so a max of 10 slowballs(once you reach max level you will receive 5 blindness eggs
Speed: Max 2, gives speed effect +1, so when at max gives speed 2
Ultra Stick: (capitol+ only)(5000 gems) a wooden sword with knock-back 10 and sharpness 5, it has 5 durability and can be used on both the hunter and other hiders.
Hider Costumes:You can buy costumes for the hider(100 gem per hat, 400 gems per chest plate,200 gems per legging,100 gems per boots(700 gems for a full set of same colored armor) Dyed armor could be used to blend in with your sorrounding and can be changed while in game, you could get a full set of every colored dye, There would also be a full set of diamond armor that could be bought for the low price of 8000 gems
Killing the Hunter: Yes the hunter can be killed, amazing right. The Hunter Has Protection 5 on every single piece of armor he has. But he can be killed by getting knocked off an edge or into lava or even just getting beaten to death.
Special Weapons (for both hider and hunter) :These weapons can be bought by both the hunter and hider
Knowledge: (Peace Keeper+) a bookshelf renamed knownledge that has sharpness 20, fire aspect 10, knockback 10 (15000 gems)
Back up: A Wooden Stick Renamed Back Up with knockback 100 and sharpness 5 (10000 gems)
Stop Sign: A red stained glass named stop sign, when someone is hit with the stop sign they are given blindness and nightvision for 30 seconds and slowness 10 for 10 seconds (can hit someone once per game) (8000 gems)
Please write anything you think is good or bad about this idea below!!!
Gamemode: Cant think of name...
Description: This is a gamemode i thought of while messing around with friends. The game is there is 4-16 players in a massive map. One player( or more depending on the amount of players) is selected to be the hunter/beast/predator(i dont know....) the rest of the players get a minute-30 seconds to hide and take shelter. After that the Hunter is release and given 4-5 minutes to hunt down the hidden/hiders(you get the point). This might seem like HideNSeek but its diffrent in alot of ways. The hiders wear all blue leather dyed armor and have infinity invis. The hunter has speed 2 and can easily run down fleeing targets. The main aspect of this game is h iding, not running. The hunter has a sharpness 5 diamond axe (making it a one shot kill). The hiders goal is to live till time runs out. The hunters goal is to kill all hiders. Once killed as a hider you do not become a hunter. You become a spectator(ghosting may result in ban(spec chat can not be seen by living players(spectators can only spectate hunter or free roam)))and have the option to spectate the rest of the round.
Rank Perks: Member: nothing
Tribute:nothing
Career: 1.5x gem gain
Sponsor: 2x gem gain
Peace Keeper: 2.5x gem gain
Capitol: 3x gem gain
MockingJay: 4x gem gain
Hunter Upgrades: Axe Style: wooden,stone,gold,iron (to make them all do the same or close to same damage they would have diffrent sharpness levels)
Increased Axe Damage: Max of 5, Each level gives you another level of sharpness on your axe.
Increase Trap Amount: hunter starts with 5 mines, and 5 slowballs. Each level gives you an extra 1 of each. Max 5 (once at level 5 you recieve a bonus 5 blindness eggs)
Speed Upgrade: Max of 1, Increase Your speed by 1
Far sight Lenth: Max 4, Each Level gives 2 seconds increase to far sight ability (this ability temporarily makes all players in a 20 block radius go un invis til the time runs out( one time use(original time that it lasts is 2 seconds)))
Far sight Range: Max 10, Each level increases the range of farsight by 2 blocks
Special Mines: (mines by them selfs only blind,slow and unvis the target for 5 seconds) Web mine: this mine puts a 3x3 web around the target that lasts a total of 10 seconds and makes them visible for 15 seconds. Death mine: has a 25% chance to work. This mine will deal a full set of damage(10 hearts of damage) to the target or will do nothing (dissapears after it is stepped on) Infinity mine: This mine does not go away after it is stepped on. It Gives the target slowness and blindness for 5 seconds ( it does not make the player visible)
Ultra mine: (mockingjay only) (10000 gems) when stepped on this will blinds and slow the target for 20 seconds, it will also make the target visible for 5 minutes(the entire game) this effect works in a 10x10x10 radius and dissapears after use. (this mine is the very definition of OP)
Hider Upgrades:Mines: unlocks mines, max 5, each upgrade give +1 mine, so max of 5 mines( the mines blind and slow the hunter for 5 seconds
Stick level: max 2, (the hider starts out with a stick with sharpness 1 knockback 1) each level increases the sharpness and knockback by 1
Slowball: Max 5, This give you +2 slowballs per upgrade, so a max of 10 slowballs(once you reach max level you will receive 5 blindness eggs
Speed: Max 2, gives speed effect +1, so when at max gives speed 2
Ultra Stick: (capitol+ only)(5000 gems) a wooden sword with knock-back 10 and sharpness 5, it has 5 durability and can be used on both the hunter and other hiders.
Hider Costumes:You can buy costumes for the hider(100 gem per hat, 400 gems per chest plate,200 gems per legging,100 gems per boots(700 gems for a full set of same colored armor) Dyed armor could be used to blend in with your sorrounding and can be changed while in game, you could get a full set of every colored dye, There would also be a full set of diamond armor that could be bought for the low price of 8000 gems
Killing the Hunter: Yes the hunter can be killed, amazing right. The Hunter Has Protection 5 on every single piece of armor he has. But he can be killed by getting knocked off an edge or into lava or even just getting beaten to death.
Special Weapons (for both hider and hunter) :These weapons can be bought by both the hunter and hider
Knowledge: (Peace Keeper+) a bookshelf renamed knownledge that has sharpness 20, fire aspect 10, knockback 10 (15000 gems)
Back up: A Wooden Stick Renamed Back Up with knockback 100 and sharpness 5 (10000 gems)
Stop Sign: A red stained glass named stop sign, when someone is hit with the stop sign they are given blindness and nightvision for 30 seconds and slowness 10 for 10 seconds (can hit someone once per game) (8000 gems)
Please write anything you think is good or bad about this idea below!!!
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