RK_Credius
Well-Known Member
Hai I know a similar thread was locked down a year ago but i feel like some things werent covered.
I know and i hope you all have in mind that this is not going to be possible anytime soon until our playerbase has expanded and is consistent.
But some things we can do to make a KITPVP without soups sustainable and so people arent getting cleaned up all the time yet it is still enjoyable for all.
ONE: Kill Reward
Everytime a player kills another player in this KITPVP without soups they regens the CURRENT MISSING health over a course of 5 seconds. This will ensure that the player survives for long periods of time if he is doing good and is not cut off by another player sweeping by. The 5 seconds it takes to regen the CURRENT MISSING health is so that the player doesnt go from one player to the other gaining instant health and just being too overpowered and allows for the current missing health to still be damaged say another player starts hitting the dude that just killed that other dudess (had to get creative and not name them all player).
TWO: No Mobility
This is for every kit with an instant way out is removed or tweaked (only in this gamemode). ex: Black Mumba (Has a STACK of enderpearls, maybe reduce it to 5 and remove or tweak jump), Mario (Has jump-boost, easy to scale buildings in one leap I would suggest to remove this kit completely because it is basically useless without its jump or just tweak the height of the jump), etc.
THREE: Different Maps
This is so that 1) People are attracted to playing KITPVP without soups because of the different maps. (AS I HAVE STATED CLEARLY ABOVE, I know this will not be possible for anytime soon atleast until we have a bigger and sustainable playerbase and more builders) These maps should have lots of buildings for PVP or a big field with some trees, trenches, water, and 4-6 medium 6x6x12 Towers (L W H) for archers.
I thank you for taking your time in looking at these and I hope in a year or so (or sooner) This will somewhat make way into the HHG Server.
I know and i hope you all have in mind that this is not going to be possible anytime soon until our playerbase has expanded and is consistent.
But some things we can do to make a KITPVP without soups sustainable and so people arent getting cleaned up all the time yet it is still enjoyable for all.
ONE: Kill Reward
Everytime a player kills another player in this KITPVP without soups they regens the CURRENT MISSING health over a course of 5 seconds. This will ensure that the player survives for long periods of time if he is doing good and is not cut off by another player sweeping by. The 5 seconds it takes to regen the CURRENT MISSING health is so that the player doesnt go from one player to the other gaining instant health and just being too overpowered and allows for the current missing health to still be damaged say another player starts hitting the dude that just killed that other dudess (had to get creative and not name them all player).
TWO: No Mobility
This is for every kit with an instant way out is removed or tweaked (only in this gamemode). ex: Black Mumba (Has a STACK of enderpearls, maybe reduce it to 5 and remove or tweak jump), Mario (Has jump-boost, easy to scale buildings in one leap I would suggest to remove this kit completely because it is basically useless without its jump or just tweak the height of the jump), etc.
THREE: Different Maps
This is so that 1) People are attracted to playing KITPVP without soups because of the different maps. (AS I HAVE STATED CLEARLY ABOVE, I know this will not be possible for anytime soon atleast until we have a bigger and sustainable playerbase and more builders) These maps should have lots of buildings for PVP or a big field with some trees, trenches, water, and 4-6 medium 6x6x12 Towers (L W H) for archers.
I thank you for taking your time in looking at these and I hope in a year or so (or sooner) This will somewhat make way into the HHG Server.