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A Surprise...

SAFollis

Trusted Member
This image shows the new game I'm making
2015-06-04_17.21.59.png
 

Zainos

Owner, Founder and Lead Developer
Owner
Staff Manager
Interesting... java plugin or Redstone? Custom Resource pack or downloaded?

If it's a plugin for the server make it Spigot 1.8.6+ Support, stand-alone (1 game uses whole server), MySQL support, UUIDs, Vault support if ever has currency, custom config, lang file, every command with a permission, vip perks and lightweight ;)
Ikr it may sound hard but those are the pre-requisites for building a plugin for the Happy Hunger Games Network, just saying
Good Luck!
 

SAFollis

Trusted Member
Interesting... java plugin or Redstone? Custom Resource pack or downloaded?

If it's a plugin for the server make it Spigot 1.8.6+ Support, stand-alone (1 game uses whole server), MySQL support, UUIDs, Vault support if ever has currency, custom config, lang file, every command with a permission, vip perks and lightweight ;)
Ikr it may sound hard but those are the pre-requisites for building a plugin for the Happy Hunger Games Network, just saying
Good Luck!
Custom pack, 1 plugin (for the guns), redstone (that resets upon server restarting).
I'm actually attempting to learn how to make a java plugin, so if it's successful I'm gonna reset it to be in a plugin.
 

Zainos

Owner, Founder and Lead Developer
Owner
Staff Manager
oh then nvm, we won't accept redstone things at gamemode, it's just not possible. Sorry
 

Cptcreeper64!

Trusted Member
Interesting... java plugin or Redstone? Custom Resource pack or downloaded?

If it's a plugin for the server make it Spigot 1.8.6+ Support, stand-alone (1 game uses whole server), MySQL support, UUIDs, Vault support if ever has currency, custom config, lang file, every command with a permission, vip perks and lightweight ;)
Ikr it may sound hard but those are the pre-requisites for building a plugin for the Happy Hunger Games Network, just saying
Good Luck!
Such extravagant pre-requistes
#Doge2015
 

Zainos

Owner, Founder and Lead Developer
Owner
Staff Manager
I'm gonna try and make it a plugin if I learn how.
Dont worry, we have our capacitated Dev team with years of experience. Just tell me all the plugin mechanisms and how it would work and I'll consider it ;)
 

SAFollis

Trusted Member
Dont worry, we have our capacitated Dev team with years of experience. Just tell me all the plugin mechanisms and how it would work and I'll consider it ;)
Ok. I did figure out a bit of it though lol (type /jailbreak and this is what you get!) Also I'm gonna work on a list of features for the game if you want to do it.
2015-06-05_10.34.02.png

Code:
What Jailbreak has:
Needs teamspeak
2 teams, guards and prisoners
1 guard is warden, warden tells prisoners orders.
KOS area sign (When in a kill on sight area, prisoners and guards get a warning they are there)
KOS camping restriction (If in a KOS area too long they get kicked--like about 20-30 seconds)
A gun plugin (click this text to use one that has some of the guns)
The gun plugin above just makes it a lot easier, and has a ton of stuff already set up.
A map (...)
A knife that randomly spawns around the map (wood sword)
Resource pack (for guns to look normal, I can give you a download of the resource pack that I'm making if you want, but it doesn't have everything yet--like the fists, m3 and waypoint placer)
Fists
Fists able to break specific blocks (to get to secret tunnels)
Ghost walls (this helps prisoners rebel, but this is usually for the map, not the plugin)
Waypoint Placer (for warden, this will spawn text that says "Waypoint")
Perks (like speed, health, health regeneration) that is bout with coins.
That's about it, but the maps also need to contain games.

Ideas for VIP perks:
A "trail gun" (An egg or snowball that can be customized to have specific trails,particles, etc.)
Coins
defaultWeapons.yml (for the gun plugin)
Code:
Deagle:
    Item_Information:
        Item_Name: "&eDesert Eagle"
        Item_Type: 410
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Dual_Wield: false
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 8
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: egg
        Projectile_Speed: 60
        Projectile_Damage: 4
        Bullet_Spread: 0
        Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.75
    Reload:
        Enable: true
        Reload_Amount: 7
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: CLICK-1-1-0
        Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
        Dual_Wield:
            Single_Reload_Duration: 25
            Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
            Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Backstab:
        Enable: true
        Bonus_Damage: 2
        Sounds_Shooter: ORB_PICKUP-1-2-0
    Particles:
        Enable: true
        Particle_Backstab: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
m3:
    Item_Information:
        Item_Name: "&em3"
        Item_Type: 417
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 15
        Recoil_Amount: 0
        Projectile_Amount: 5
        Projectile_Type: egg
        Removal_Or_Drag_Delay: 4-false
        Projectile_Speed: 30
        Projectile_Damage: 1000
        Projectile_Flames: false
        Projectile_Incendiary:
            Enable: false
            Duration: 80
        Bullet_Spread: 3
        Reset_Fall_Distance: true
        Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Reload:
        Enable: true
        Reload_Amount: 8
        Reload_Bullets_Individually: true
        Reload_Duration: 10
        Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
    Firearm_Action:
        Type: break
        Open_Duration: 10
        Close_Duration: 15
        Sound_Open: DOOR_OPEN-1-2-0
        Sound_Close: DOOR_CLOSE-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
        No_Fall_Damage: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
    Damage_Based_On_Flight_Time:
        Enable: true
        Bonus_Damage_Per_Tick: -1
        Maximum_Damage: -4
    Particles:
        Enable: true
        Particle_Player_Shoot: FLAMES-1
        Particle_Impact_Anything: BLOCK_BREAK-51

SCOUT:
    Item_Information:
        Item_Name: "&eSCOUT"
        Item_Type: 418
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 1000
        Projectile_Damage: 12
        Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
    Reload:
        Enable: true
        Starting_Amount: 0
        Reload_Amount: 5
        Reload_Bullets_Individually: true
        Reload_Duration: 10
        Sounds_Reloading: NOTE_STICKS-1-1-0
    Firearm_Action:
        Type: bolt
        Open_Duration: 8
        Close_Duration: 7
        Close_Shoot_Delay: 6
        Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
        Sound_Close: PISTON_EXTEND-1-2-0
    Headshot:
        Enable: true
        Bonus_Damage: 12
        Sounds_Shooter: NOTE_PLING-1-2-0
        Sounds_Victim: HURT-1-1-0
    Abilities:
        Reset_Hit_Cooldown: true
        Knockback: 3
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-1
        Particle_Terrain: true
    Fireworks:
        Enable: false
        Firework_Headshot: STAR-TRUE-TRUE-250-0-0
    Scope:
        Enable: true
        Night_Vision: true
        Zoom_Amount: 10
        Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
AK-47:
    Item_Information:
        Item_Name: "&eAK-47"
        Item_Type: 266
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 1
        Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 6
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: false
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
M4A1:
    Item_Information:
        Item_Name: "&eM4A1"
        Item_Type: 318
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 35
        Projectile_Damage: 2
        Bullet_Spread: 0.5
        Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 6
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: false
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
 
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